Goodhart’s Law and the gaming of UK public spending numbers

Resource type
Journal Article
Authors/contributors
Title
Goodhart’s Law and the gaming of UK public spending numbers
Abstract
Goodhart’s Law, originally inspired by money-supply indicators, predicts high-consequence administrative numbers tend to be gamed out of meaningfulness. This paper argues that, in addition to the well-documented manipulation of aggregate input numbers at the top-levels of decision making and performance indicators used for output control at the lower level, meso-level gaming happens also on the input side of public expenditure planning and control. A key mechanism through which it operates is creative categorization in the classification of units of spending. Based on a UK study, we explore three questions: can we find evidence for the existence of gaming in public expenditure control, how does the creative categorization work and how material or consequential is it? Using case studies of “protected” spending, public-private partnerships and accounting changes, we show that gaming understood as creative categorization is readily observable in UK public expenditure control and Goodhart’s Law effects can indeed be material or consequential, both in scale and in their implications for government accountability. We conclude that creating new spending categories to control public expenditure and limit gaming is a two-edged sword since it itself creates new opportunities for gaming.
Publication
Public Performance & Management Review
Volume
44
Issue
2
Pages
250-271
Date
2021-03-04
ISSN
1530-9576
Accessed
25/04/2022, 13:55
Library Catalogue
Taylor and Francis+NEJM
Extra
Publisher: Routledge _eprint: https://doi.org/10.1080/15309576.2020.1749092
Citation
Hood, C., & Piotrowska, B. (2021). Goodhart’s Law and the gaming of UK public spending numbers. Public Performance & Management Review, 44(2), 250–271. https://doi.org/10.1080/15309576.2020.1749092