Your search
Results 245 resources
-
Greetings, if our institution opts for the Tier 3 plan for the ChatGPT API, allowing students to utilize our API, and the usage either surpasses or falls below the predefined limits of Tier 3, how does it influence the monthly pricing? To clarify, if usage exceeds the Tier 3 limits, will our monthly payment remain fixed at $1000, or will the pricing be adapted according to our actual usage? You can refer to the link provided for details on the tier plans: https://platform.openai.com/docs/guides/...
-
Academic databases are a fundamental source for identifying relevant literature in a field of study. Scopus contains more than 90 million records and indexes around 12,000 documents per day. However, this context and the cumulative nature of science itself make it difficult to selectively identify information. In addition, academic database search tools are not very intuitive, and require an iterative and relatively slow process of searching and evaluation. In response to these...
-
This paper reflects on the lived experiences of young refugees located in Pakistan and Rwanda when interacting with education technology (EdTech) during and following displacement. We offer a broad decolonial commentary on issues related to the design and development of EdTech initiatives for refugees, noting some of the historical trends prevalent in the education and emergencies sector. We are guided by questions such as: Why EdTech to start with? Who designs the products? Where are they...
-
Automatic synthesis of RCTs
-
Parenting practices play a crucial role in child development. We evaluate the impact of a free digital stress management and positive parenting intervention designed to improve caregiver’s mental health and positive caregiver–child interactions in El Salvador. Drawing on the prior success of in-person interventions, we study the effects of digital intervention delivery and examine differential treatment effects by caregiver’s sex. Using an individual-level experiment, we find that the...
-
In low- and middle-income countries (LMICs), children and families face a multitude of risk factors for mental health and well-being. These risks are even further exacerbated in humanitarian emergencies. However, access to effective mental health services in such settings is severely limited, leading to a large mental health treatment gap. Middle childhood (5–12 years) is a crucial period for human development during which symptoms of emotional distress often emerge, with one in three mental...
-
This brief provides data and references to the literature on issues that matter for education in Ghana. It is part of a series that provides a brief introduction to the state of education systems in Africa. The work was prepared for country pages on IICBA’s website and a digital repository of resources at the country, sub-regional, and continental level. The brief series also informs work conducted in the context of (i) the European Union’s Africa Regional Teachers’ Initiative and (ii) the...
-
Anyone who has ever been in a concrete-walled, corrugated iron-rooved building in the heat of the dry season or experienced the noise of a tropical rainstorm will appreciate how this can impact on…
-
Abstract This paper examines the extent to which refugee girls and young women were able to access learning during COVID-19 education closures in Pakistan, and the role that EdTech played in their learning access. It is based on findings from a survey with 403 Afghan refugee students, along with in-depth interviews with six young female refugees. The research shows that, while the majority of female refugee students were able to continue accessing education in some form during...
-
BEEP is a mobile learning initiative that aims to provide out-of-school youth and adults in Cambodia the opportunity to upgrade their skills while working and to enhance access to continuing education and employment opportunities.
-
By the end of 2022, UNICEF reported a staggering figure of 45 million displaced children worldwide. A significant proportion of these children encounter obstacles in accessing and attaining quality education, particularly in the context of enriching learning opportunities in a second language. Gamification of learning is a design process that can augment an existing educational context by incorporating game elements. To grasp the nature and the full potential of gamification in language...
Filter by our tags
Learners
Educators
Education systems
- Access (22)
- Accountability (4)
- Assessment (4)
- Curriculum and educational content (11)
- Education financing (3)
- Educational data (11)
- Equity (23)
- Governance (5)
- Monitoring and evaluation (7)
- Quality (12)
- System readiness (9)
Hardware and modality
- App-based (6)
- Audio (6)
- Blended learning (10)
- Desktop and laptop computers (4)
- Distance education (9)
- Online learning (4)
- Open educational resources (4)
- Personalised learning (6)
- Phone (8)
- Printed teaching and learning materials (4)
- Radio (3)
- Social media and messaging (5)
- Tablet (10)
- Television (2)
- Video (10)
Educational level
- Adult education (2)
- Early childhood and pre-primary (5)
- Higher education (7)
- Informal education (14)
- Primary education (25)
- Secondary education (19)
- Vocational education (4)
Within-country contexts
- Fragile and conflict affected contexts (4)
- Low connectivity and/or electricity (16)
- Peri-urban (8)
- Rural (19)
- Urban (10)
Publisher and type
- Blog / op-ed (2)
- Country summaries and case studies (6)
- Evidence Review (1)
- Helpdesk Response (1)
- Learning Brief (6)
- Methodology publication (1)
- Other type (1)
- Policy Brief (2)
- Position Paper (1)
- Rapid Evidence Review (4)
- Technical Report (5)
- Working Paper (2)
Research method
Topic Area
Focus Countries
- Bangladesh (1)
- Ghana (4)
- Kenya (3)
- Malawi (7)
- Pakistan (1)
- Sierra Leone (5)
- Tanzania (5)